The more time I'm spending in menus comparing numbers and assigning weapons to slots, the less time I'm spending killing things, and that was the problem. Loot and crafting are the antithesis of what makes Shadow Warrior fun. Shadow Warrior 2 attempting to borderlands itself was probably the single biggest mistake that game made (and it made a few). By the end of 2, Kamiko was still pretty unlikable and hadn't really changed. He had a character arc, and his story had an end. I think it helped that the 2013 game had a great character for him to bounce off in Hoji, while 2's sidekick Kamiko was just shrill and annoying. Wang is a fun character, but less is more when it comes to quips. But 2 came off as trying a little too hard, like they were trying to turn his wisecracking up to 11. Tone of humor was perfect in 2013, it really sold Wang as this sarcastic wannabe badass ninja. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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